First thing I noticed, I loved the little intro sequence, both of the transition of the logo into the screen, as well as the actual intro cutscene. The art is very nice and I like the music too! The variety in sound effects is also really appreciated and really puts you in the shoes of the sword.
I also appreciate the nice touch to make the sword more golden as you progress through the game. A very neat touch!
I did notice a few things that I think might be worth pointing out. The game crashed two times, both times when the sword was stabbing the floor. The music would keep playing, but the game screen would stay frozen and the controls would cease working. For reference, I'm using a regular Google Chrome to play the game.
Considering that this game has many separate levels with time leaderboards for each one, I'd suggest letting players pick any of the levels from the get go, so that they don't have to go through each level again to get to the level they last left off. Alternatively, you could make a system to save progress. Since the crash happened to me twice, I had to start the game from the beginning due to the level select having the levels locked until you beat them.
I'd also suggest making a system to keep the cursor in the middle. Throughout my play session, I had to keep repositioning the cursor to the center of the screen every time I'd go for a new throw, to make sure the throw would be accurate.
Another suggestion is to put the Pause menu to be brought up with 'P' key as well, so that people using fullscreen don't have to exit fullscreen with ESC first before being able to use ESC to pause the game.
Other than that, this game feels quite polished. The UI looks super nice, and the leaderboard system in game is simply awesome. I really like that you're able to see so many scores per stage as well.
The level designs can be quite tricky and devilish as well. This was a nice challenge! I haven't finished it, but I'll do it some other day. I made it to level 9.
Wow, this game is super polished and feels really good to play! The sword-throwing mechanic was very responsive and I didn't run into any technical issues at all, only skills issues but that's on me :') . At some point I just beelined to the end cause the thought of falling all the way down chasing a star was terrifying, so I'm glad there was no penalization for not getting all of them. The leaderboard was a nice touch too. Great job!
Game is very polished. Cant say I ever could get the movement quite down, but I was excited to see the scoreboard of people who were much better than I at moving the sword
Thanks for playing! Glad you enjoyed the polish. The movement definitely takes some practice or time to get into. It took me forever to test all the levels too :D
Thanks! We do have a plan to release it on mobile too perhaps, it should already somewhat work on mobile devices. Tried it with some phones and tablets~
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First thing I noticed, I loved the little intro sequence, both of the transition of the logo into the screen, as well as the actual intro cutscene. The art is very nice and I like the music too! The variety in sound effects is also really appreciated and really puts you in the shoes of the sword.
I also appreciate the nice touch to make the sword more golden as you progress through the game. A very neat touch!
I did notice a few things that I think might be worth pointing out. The game crashed two times, both times when the sword was stabbing the floor. The music would keep playing, but the game screen would stay frozen and the controls would cease working. For reference, I'm using a regular Google Chrome to play the game.
Considering that this game has many separate levels with time leaderboards for each one, I'd suggest letting players pick any of the levels from the get go, so that they don't have to go through each level again to get to the level they last left off. Alternatively, you could make a system to save progress. Since the crash happened to me twice, I had to start the game from the beginning due to the level select having the levels locked until you beat them.
I'd also suggest making a system to keep the cursor in the middle. Throughout my play session, I had to keep repositioning the cursor to the center of the screen every time I'd go for a new throw, to make sure the throw would be accurate.
Another suggestion is to put the Pause menu to be brought up with 'P' key as well, so that people using fullscreen don't have to exit fullscreen with ESC first before being able to use ESC to pause the game.
Other than that, this game feels quite polished. The UI looks super nice, and the leaderboard system in game is simply awesome. I really like that you're able to see so many scores per stage as well.
The level designs can be quite tricky and devilish as well. This was a nice challenge! I haven't finished it, but I'll do it some other day. I made it to level 9.
Really cool game!
Just so you know, this gaming site stole your game: https://gamaverse.com/tera-game/
Thanks for notyfing!
I'm honestly mildly annoyed at just how good this is 🤣
Seriously though, this is beautiful. Well polished visuals, lovely little BGM, controls, and most importantly - its FUN.
Haha, thanks! Much appreciated~! xD
Wow, this game is super polished and feels really good to play! The sword-throwing mechanic was very responsive and I didn't run into any technical issues at all, only skills issues but that's on me :') . At some point I just beelined to the end cause the thought of falling all the way down chasing a star was terrifying, so I'm glad there was no penalization for not getting all of them. The leaderboard was a nice touch too. Great job!
Thanks for playing! Glad you enjoyed it, and no worries—sometimes making it to the end is victory enough! Appreciate the kind words! ^^
Game is very polished. Cant say I ever could get the movement quite down, but I was excited to see the scoreboard of people who were much better than I at moving the sword
Thanks for playing! Glad you enjoyed the polish. The movement definitely takes some practice or time to get into. It took me forever to test all the levels too :D
Awesome job! The game feels really polished :)
Thank you! ^^
Great ideas! I love your artstyle and the polish in this game is beautifull! The gameplay mechanics are also cool!
Much appreciated! Thank you. :)
Great game! The idea is quite unique and the amount of polish is very impressive. Good job!
Thanks a lot, appreciated!
really like the artstyle and sound design, this could be a good mobile game.
Thanks! We do have a plan to release it on mobile too perhaps, it should already somewhat work on mobile devices. Tried it with some phones and tablets~
Had a great time!
Thank you for playing~!
Such a fun premise and the sound design is really well done!!
Thank you, much appreciated!
To hard at te time.
i like the idea and the art is greate
Ah from the start, or from a certain level? Thankie!
from the idea of an highscore table to the movement and the level desings 😄
Speedruns of this would go hard
Scoreboard is there for that too~ Thanks! ^^
Plays well! I love it! And its super cool to see a leader board in it to, where is it saving the data to keep it online?
Thank you! We're using SilentWolf for it. :)
So cute!! I love the sound design (the click of the knight getting the sword is sooo satisfying) and crayon art at the beginning is so adorable!
Thank you! Appreciate it~ :)